Pop Culture Product Laws

I find a lot of inspiration for my work in weird places. This is a compilation of those oddities as weird laws.

Malcom’s Law I:

Your scientists were so preoccupied with whether they could, they didn't stop to think if they should

Just because you can build a thing, doesn’t mean you should build the thing. Effective and early UX design provides the Should

Malcom’s Law II

Life, uh, finds a way

Users, uh, find a way. Pave the cowpaths.