I find a lot of inspiration for my work in weird places. This is a compilation of those oddities as weird laws.
Malcom’s Law I:
Your scientists were so preoccupied with whether they could, they didn't stop to think if they should
Just because you can build a thing, doesn’t mean you should build the thing. Effective and early UX design provides the Should
Malcom’s Law II
Life, uh, finds a way
Users, uh, find a way. Pave the cowpaths.